The ITS Help Desk located at the Information Desk on the main floor in Leyburn Library has a device to check out to you.
Request the Sony multi-zone, region-free, Blu-ray player with the accompanying accessory bag, which contains the HDMI cable/power adapter/remote.
• Provides access to over 300 streaming services which can allow you to play movies, TV shows, music, and more with a valid subscription and broadband connection
• NTSC to PAL DVD AND BD Conversion Works on all TVs with HDMI connection
• BD: A/B/C – DVD: 012345678 PAL/NTSC
• 100-240V Dual Voltage
• Dimensions 13 X 11 X 11 in
• Weight 2 lbs
How do I reserve it?
• Send an email to email@example.com requesting to pick one up, and include the start/end dates
• Stop by the Information Desk in Leyburn Library to check one out.
• Call us at X 4357
The Integrative and Quantitative (IQ) Center at W&L is a collaborative space where new technologies are made available to the entire campus – often before we know exactly how those technologies will be used. A recent example of this is virtual reality (VR). At W&L we’ve been experimenting with the technology for a couple years, starting with cell phone-based VR systems (like Google Cardboard) but in the past year, the price and quality of VR hardware has reached a point that has attracted a much wider audience, including retail consumers and small schools like ours and this year we upgraded to a dedicated VR headset, called the HTC Vive. These new VR headsets provide a compelling (and immersive) way to visualize and interact with content but there is very little educational content currently available, especially for higher education. This means that, for the time being, getting the most out of these systems requires either creating original content or adapting existing material to work in VR. Fortunately, when it comes to visualization, many of the workflows that we have developed over the past few years for generating and manipulating 3D content such as molecular modeling, 3D animation, motion capture, photogrammetry, geographic information systems, 360-degree photography and video, etc. translate well to VR platforms with a little work and a healthy respect for the current limitations of the hardware. Developing interactive scenes for VR takes a little more work and some specialized skills but the potential for creating educational tools that facilitate active and blended learning at all levels of education are virtually limitless.
Since we are so new to VR, most of our projects can be generously described as “ongoing”; nevertheless, this summer we had our first team of student VR developers – a group of incoming first year students participating in the month-long W&L Advanced Research Cohort (ARC) program. Their project involved capturing motion of themselves performing various exercises (running, yoga, etc.) then visualizing and analyzing the movement in VR. This fall, we developed our first VR “homework assignment” with Jill Leonard-Pingel for her “General Geology” (100-level) class, and most recently worked with a couple of teams from Gregg Whitworth’s “Molecular Mechanics of Life” class to create interactive scenes that require “player” input to complete complex biochemical reactions in VR. Our ongoing projects include faculty and students in the many STEM fields as well as dance, digital humanities, and theater. The video below shows some of our ongoing projects in VR (most demonstrated by Ashley Ooms ’17), in addition to those mentioned above:
Examples of interactive structural biology models (catalyzed phosphorylation reaction)
Photogrammetry model of the Liberty Hall Ruins (on the W&L campus) and a laser scan model of a Wooley Mammoth downloaded from the Smithsonian both viewed at 1:1 scale
Viewing crystal structures in 3D (from the virtual homework assignment mentioned earlier)
Interactive scene developed for a group project in an upper-level biology class (Molecular Mechanics of Life)
A 1:1 scale version of downtown Lexington, VA in 1867 created in Sketch-Up by former VMI French Professor Ed Dooley
Winter Academy 2016 begins on Monday, December 12 and runs through Friday, December 16.
Sessions include a workshop on Virtual Reality in the IQ Center; a discussion of the Honor System led by members of the student Executive Committee; a panel session of the Mellon Summer Digital Humanities Research Grant awardees; technology sessions on Excel, Box, Adobe PhotoShop and Illustrator and much, much more.
On Thursday, June 6, we will be upgrading Lynda to LinkedIn Learning. LinkedIn Learning, which acquired Lynda, has the same great content, but provides an even more personalized experience. And, it’s still free to you!
All account and course information will be transferred to LinkedIn Learning. Upgrading your Lynda account to LinkedIn Learning will require activation via an email from LinkedIn Learning that you will receive on June 7. You need to use a different link to access LinkedIn Learning, but you will still use your W&L credentials to log in.
About LinkedIn Learning
With LinkedIn Learning, you’ll experience the same things you love about Lynda.com like:
High-quality content: At the core of LinkedIn Learning is high-quality Lynda.com content. If you have favorite content on Lynda.com, don’t worry, it is still there!
Comprehensive data and progress: Data, including groups, playlists, assigned content, account settings, and histories were automatically migrated.
Learner course video page: All of the features and functionality of this page remains the same. This includes transcripts, exercise files, mobile viewing, and bookmarking.
You’ll also experience many new and improved features including:
A new, easy-to-use interface
Personalized course recommendations
Social curation, and more
Lynda will not be accessible on Monday, June 3, during the upgrade to LinkedIn Learning.
If you have any questions, please contact the ITS Information Desk at firstname.lastname@example.org or call 540.458.4357.